Nawin Nuthong


    artist & curator
    member of
    Speedy grandma



ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ
ξ„‘οΈŽξΏοΈŽ
ART
PROJECT




ξ„©οΈŽAleaf
(2022)
 


A room, where they are COEVALs (2021)


ξ„©οΈŽ
THE IMMORTALS ARE QUITE BUSY THESE DAYS 
(2021)


ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ

ξ„‘οΈŽξ„ˆοΈŽ
_Curatorial


ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ

ξ„‘οΈŽξ€‚οΈŽ

_Collab in

Curatorial

practice



  • To whom it may concern. (2018)
  • Intimate politics(2016)

ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ

ξ‚‹οΈŽξͺοΈŽξ‚οΈŽ

_Other



  • Threshold of the Moonkin(2018)
ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ


ξ„¬οΈŽξƒ±οΈŽξ€οΈŽ

_Publication

&Zine



  • The conjunction of self, History & Love of simulation(2019)
  • SUNDUKDIK (2019)
  • BOOOSEUM (2019)
  • Why can’t we talk to magic tree(2018)
  • The Mountain Climber(2018)
  • Brift LORE 2 begin(2)
  • Wrold Wordl World(2016)

ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ

︎.     ξ½οΈŽ
︎︎︎

_Platform


  • Speedy grandma (2019+)
  • Booseum (2019+)
  • Wrold Wordl World(2016)

ξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽξ‚œοΈŽ






︎



ξ…‡οΈŽοΈŽοΈŽposter

MAPPA

–––––––––––––––––––––––––––––––––––––– Project by Speedy Grandma
Curator: Nawin Nuthong

Artists:
Unchalee Anantawat,
Pasuth Sa-Ingthong,
Worakun Sittipochai,
Poom Nuthong

Supported by The Shophouse 1527


In Greek legends, Null Island is said to be the origin of all destructive monsters. It had then become the coordinate (0,0) that the sea explorers used as references to directions, and in more recent history, it also became a virtual location where digital waste gather. Null Island, hence, has its own life both as an ancient legend and as a trash bin in this digital age. Regardless of its status, how people assign meanings to this island signify human’s attempt to understand the relations between oneself and the world’s terrain that is so vast it seems boundless, to anchor ourselves so as to be reminded of our own presence or its past, or to imagine new relations of ourselves and the surrounding. It is an act of map-making. Thus, this exhibition, MAPPA, is the exploration of the possibilities of map-making in the time when game developers gave us Wold edit or Mod, a tool with which we could upend the existing physics.